"We realized very early on could take interpretation," said O'Connor, saying that the look-and-feel of the universe persisted even through differing artistic styles. The animation studios were given wide latitude in their presentation. While all the stories save one are considered canon, O'Connor noted that some discrepancies were the cause of artistic interpretation. Microsoft was deeply involved in making sure story details were correct and writing the scripts for the stories-O'Connor estimated that 50% of the dialogue in the final products were verbatim from the original scripts. Most studios were "afraid" of creating their own stories, even if they were familiar with the series, so O'Connor sent them possible story treatments. Most of the animation studios Microsoft approached were available for the project. An additional consideration was that 343 Industries felt that the Japanese style of narrative fit the stories well. Wanting to tell smaller stories in a different format than video games and novels and in different art styles, O'Connor said that anime was a natural fit. Halo Legends had origins in the 2006 Marvel Comics tie-in, The Halo Graphic Novel O'Connor said that the idea of an anime compilation existed for years before there was momentum for the project. Frank O'Connor, 343's creative director, said that such a move was vital: "If you look at how George Lucas held on to Star Wars, not just to make money from action figures but to control the direction the universe went in, you can see why we think it's pretty vital." To oversee development of the entire Halo franchise, Microsoft created an internal division, 343 Industries, to manage the Halo brand. Frank O'Connor, Franchise Development Director at 343i, was heavily involved in developing the stories that appear in Legends.
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